There is one more point to illustrate: what happens to the value of the local variables in gp:getPointInput after you exit the function.
To exit gp:getPointInput and return control to c:gpath
VLISP steps to the very end of the gp:getPointInput function and stops just before exiting.
Control returns to c:gpmain, the function that called gp:getPointInput.
Examine the values of the variables in the Watch window. Because they are variables local to the gp:getPointInput function, endpt and StartPt are nil. VLISP automatically reclaimed the memory occupied by these variables. Normally, the third local function variable HalfWidth also contains a value of nil, but due to debugging activity, it was overridden globally in the Console window and still possesses the value 2.0 in the Watch window. Also the global *Last-Value* variable displays the association list constructed by gp:getPointInput.
Your first debugging session is complete. But don't forget your program is still in suspended animation.
Remember: you can remove individual breakpoints by positioning the cursor at the breakpoint and choosing the Toggle Breakpoint button.