3dsin
 
 
 

Imports a 3D Studio (.3ds) file (externally defined: render ObjectARX application)

(c:3dsin mode [multimat create] file) 

Arguments

mode

An integer that specifies whether the command is to be used interactively (mode = 1) or non-interactively (mode = 0)

multimat

An integer that specifies how to treat objects with multiple materials. Required if mode is set to 0. Allowable values are

0 Create a new object for each material

1 Assign the first material to the new object

create

An integer that specifies how to organize new objects. This mode always imports all the objects in the .3ds file. Required if mode is set to 0. Allowable values are

0 Create a layer for each 3DS object

1 Create a layer for each 3DS color

2 Create a layer for each 3DS material

3 Place all new objects on a single layer

file

A string specifying the 3DS file to import; the .3ds file extension is required.

Examples

Import all of shadow.3ds with no user input, splitting objects with multiple materials and putting all new objects on the same later:

(c:3dsin 0 0 3 "c:/my documents/cad drawings/shadow.3ds")
Initializing Render...
Initializing preferences...done.
Processing object B_Leg01
Converting material SKIN
Processing object B_Leg02
Processing object Central_01
Processing object Central_02
Processing object F_Leg01
Processing object F_Leg02
Processing object M_Quad01
Processing object ML_Feele01
Processing object ML_Feele02
Processing object Pre_Quad01
Processing object Pre_Quad02
3D Studio file import completed
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