Imports
                           a 3D Studio (.3ds) file (externally
                           defined: render ObjectARX application)
                         
                      | 
                  
               
            
          
         (c:3dsin mode [multimat create] file) 
 
         Arguments
         
- mode
 
            - 
               
                  An integer that specifies whether the command is
                     to be used interactively (mode = 1) or non-interactively (mode =
                     0)
                  
                
             - multimat
 
            - 
               
                  An integer that specifies how to treat objects with
                     multiple materials. Required if mode is
                     set to 0. Allowable values are
                  
                  0 Create a new object for
                     each material
                  
                  1 Assign the first material to the new
                     object
                  
                
             - create
 
            - 
               
                  An integer that specifies how to organize new objects.
                     This mode always imports all the objects in the .3ds file.
                     Required if mode is set to 0.
                     Allowable values are
                  
                  0 Create a layer for each
                     3DS object
                  
                  1 Create a layer for each 3DS color
                  
                  2 Create a layer for each 3DS material
                  
                  3 Place all new objects on a single layer
                  
                
             - file
 
            - 
               
                  A string specifying the 3DS file to import;
                     the .3ds file extension is required.
                  
                
             
         
         Examples
         
         Import all of shadow.3ds with
            no user input, splitting objects with multiple materials and putting
            all new objects on the same later: 
         
         (c:3dsin 0 0 3 "c:/my documents/cad drawings/shadow.3ds")
Initializing Render...
Initializing preferences...done.
Processing object B_Leg01
Converting material SKIN
Processing object B_Leg02
Processing object Central_01
Processing object Central_02
Processing object F_Leg01
Processing object F_Leg02
Processing object M_Quad01
Processing object ML_Feele01
Processing object ML_Feele02
Processing object Pre_Quad01
Processing object Pre_Quad02
3D Studio file import completed
1